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Dread Factory

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Devlog

  • Tried playing my own analog horror game on a CRT… nearly shat myself
    April 23, 2025 by OmicGames
    A while ago I posted asking whether 16:9 or 4:3 was better for an analog horror game on reddit . The responses were pretty split—some people loved the immersive feel of widescreen, others swore by t... Continue reading
  • Dev Log – Minor Update
    April 23, 2025 by OmicGames
    1
    Hey everyone! Quick update following the first round of playthroughs: Fixes & Tweaks No more stuck face – fixed the issue where THE FACE could get caught on corners or objects. Item collection sound... Continue reading
  • Dev Log — Missing Echo v0.1
    April 23, 2025 by OmicGames
    1
    Project Status : Early Narrative Prototype Build : Linear One-Time Playthrough Chapter : Prologue 0 — “Awake” Universe : Inspired by The Mandela Catalogue 📢Name Change Notice Some of you may... Continue reading
  • Dark, but Not Scary? Let’s Fix That
    April 21, 2025 by OmicGames
    1
    I went through a few versions of the overall lighting and darkness before release. After I launched the final version, some of the internal testers said it was too dark—and surprisingly, not scary e... Continue reading
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